Hi, I’m Glen McKnight
Game Designer, Artist, & Hobby Collector
My day job is as a Senior Game Designer. I work on all platforms creating the most interesting games I can for a huge range of audiences. When I leave the office, I create things, paint, build costumes, kite-board, and generally explore life to is extents.
A small sampling of the work I have done over the course of my years in the games industry.
Making games is my passion because creating art that is interactive touches on some of the most meaningful ideas in my life. All through the process of creating games we colaborate and work as a team to create something to be experienced in a very personal way. Every player is more than an observer they become a part of the product they are consuming. And their personal experience is ultimately the reality of the product not what we ship on launch day.
Guiding the vision of a game requires a strong understand of your teams strengths, and desires then utilizing those talents to pivot a team towards a greater result.
Ideas need to be explored; interactive prototyping, visual designs, and detailed documentation build greater understanding and clarity of vision; leading to a greater final product.
Games are hard work. Creating something takes all your effort, energy and perserverance from the day the idea first starts in a sketchbook, to the last day when a Gold Master ships. Staying invested is critical.
I believe in the power of happiness. Positive attitudes are infectious and difficult to stomp out. Every project has its dark days, but the ability to see the future and the eventual light has allowed us to move forward.
Got a challenge for me?
I love to get my hands dirty, but I also love just chatting about design problems.
Understanding people, and creating experiences that touch a need.
A new medium demands new ideas. Rapid prototyping and itterations are passions of mine.
Nothing feels quite as magical as when you get that input just right. Let me press your buttons.