Genre: First Person Shooter with Body Possession
Platform: Nintendo GameCube
Role: Level Artist, Visual FX, Scripting
The first released game I worked on way back in 2003. I initially had moved onto the project to work on particle FX. Over the next 2 years my role on the project constantly evolved and morphed into a FX/Level Designer/Level Scripter/Enemy Designer role. While the team was well over 30 people I constantly looked for new opportunities to get in and help improve the game experience. Using my background in 3D modeling, I created full levels for multiplayer, and was responsible for almost 100% of the particle FX work present in the final game. Near the end of the project I took on a role as a scripter which made me responsible for scripting all the enemy encounters and the boss fights in the final level of the game. I worked with 2 engineers to design the behaviors needed from those bosses and ultimately tuned the combat experience.